Papervision3D template class

Un piccolo esempio in cui è possibile ruotare l’orbita della camera e visualizzare un piano in wireframe.
package
{
import flash.events.Event;
import org.papervision3d.events.FileLoadEvent;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.view.BasicView;
[SWF(width="800", height="600", frameRate="31", backgroundColor="#666666")]
public class ExternalModelsExample extends BasicView
{
private var model:DisplayObject3D;
private var rotX:Number = 0.1;
private var rotY:Number = 0.1;
private var camPitch:Number = 90;
private var camYaw:Number = 270;
private var easeOut:Number = 0.1;
public function ExternalModelsExample()
{
stage.frameRate = 40;
init();
startRendering();
}
private function init():void
{
model = new Plane();
scene.addChild(model);
}
private function modelLoaded(event:FileLoadEvent):void
{
// To be added
}
override protected function onRenderTick(event:Event=null):void
{
var xDist:Number = mouseX - stage.stageWidth;
var yDist:Number = mouseY - stage.stageHeight;
camPitch += ((yDist * rotX) - camPitch + 90);
camYaw += ((xDist * rotY) - camYaw + 270) * easeOut;
camera.orbit(camPitch, camYaw);
super.onRenderTick();
}
}
}
Namasté
| Print article | This entry was posted by admin on January 17, 2010 at 3:21 pm, and is filed under ActionScript 3, BurnedBrain, Papervision3D, Simone Simola, www.burnedbrain.com. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
